The party leaves Somerfield, Reynard tries to tarnish Flanderfield’s reputation a bit before heading out by posing as him and posting a dramatic closing note on the door of the Golden Goat. He also tosses a note tied to a brick through the window of the Flanderfield estate.
The party travels for the day and wind up making camp just off the road for the night. During the night, the group notices a suspicious dust cloud blows through the camp from a direction northwest in the woods. Reynard and Kairus investigate to find that there is a stone tower a short walk away from the camp.
In the morning, the group agrees to venture out and take a peek at the tower. Parsons agrees to go with the group while Sonia, Lysa, and Argus stay back with the carts and horses. When they get to the tower, they find it in good shape (No climbing ivy or such features), and Kerkylas realizes the stone it’s made of is not native to this region.
They circle around to find a wooden door, without hinges, with two open hands made of some metal extending from each side of the door. Kerkylas grabs both hands and gets pulled inside of the door, vanishing into the tower, and the rest of the party follows suit, quickly realizing they don’t have a way out.
They explore the tower a bit, finding the upstairs to be well furnished. Kairus looks out a window and finds out there’s a tower directly mirroring this one in the distance by looking out the window.
As Reynard works to unlock the drawers of an antique desk, a suit of armor behind Parsons springs to life and attacks the party, and a skeletal imp inside a drawer turns out to be a normal imp posing dead. They defeat the armor and catch the imp.
The imp tells the party that the tower belongs to his master Frazzle, and after some talk with the imp he agrees to fetch his master. While still poking around the desk, the party finds spell scrolls, and when Frazzle, a gnome wizard (unashamed of his apparent wizard appearance) finds them, the party learns that these towers sprung up overnight and seem to teleport, but are way off course.
Frazzle agrees to sell the party the spell scrolls they are interested in, and sends the group on their way.
The party reaches Hillford a day later, and Reynard manages to steal a pocketwatch from a wealthy patron inside a tavern there. As the party travels two more days and reaches the capital city of Helmsbridge, they find out that the pocketwatch has a magical enchantment that can glimpse into the future.